Test methodology
What does the WebGL 2.0 Test measure?
The test renders a textured and animated 3D scene for 1,060 frames using WebGL 2. The benchmark render buffer is fixed at 1920 x 1080 with a 16:9 camera and device pixel ratio of 1. Average frame throughput determines the weighted performance score; the scaled on-screen preview is outside measured GPU timing.
How to interpret the result
The result reflects sustained 3D graphics throughput when the browser renders the fixed scene through the WebGL 2 API.